After being pushed around by classmates and by his father, Willie Watt gains the power to take matters into his own hands through a GLM construction robot.
When Green Lantern Abin Sur fatally crash lands on Earth, his power ring selects a young artist as a replacement.
One of Westlake's old enemies resurfaces to exact revenge after escaping from prison.
When Peter gets fed up with his tag-along sister Monica, he speeds up on ahead of her and his friend during their bike ride. They become seperated and Peter finds himself trapped in a place where he's forced to play a mysterious game, and his friend and sister are trapped in the woods until the game is finished. If Peter wins this game, he'll be free to leave. But if he loses, he'll be trapped there forever.
As a challenge to see whether the Rugrats are ""grown-up"", Angelica entices the Rugrats not to sleep during naptime, then uses various tactics to get them to fall asleep. The winner gets to play with Stu's newest invention, the ""Magical Merry Music Ball"".
Stu & Didi start a new baby book for Dil, to keep track of various firsts that will occur in Dil's early years. At first, of course, the book is blank, which led Angelica getting the babies to believe that Dil is not so smart. Trying to prove otherwise, Angelica and the Rugrats ""train"" Dil.
Jarod helps a former CIA computer analyst who must assassinate a U.S. senator to free her children from a kidnapper; Miss Parker meets her new neighbor.
A blind man and his assistant piece together Jarod's personality so they can kidnap him.
A dead cop, sentenced to Hell, is returned to Earth by the Devil to recover 113 escaped evil spirits.
To take his mind off his dad's death, Shawn takes Cory along on a soul-searching road trip in Chet's trailer, where they end up at a truck stop where the young waitresses are searching for something more, just like Shawn -- and Cory discovers that Shawn has no intention of returning home.
Frank receives a mysterious cassette tape filled with white noise and a visit from beyond the grave.
Sabrina's aunts send in their magic for its annual overhaul, but when it is sent back, it ends up in the hands of three pirate prisoners they forgot to release years before, and Sabrina, also without magic due to a mishap, must save them.
When he was young, Gene Morton killed a man who tried to steal the credit for his brilliant research. Now working on a prison assembly line fixing the busted tape decks of fellow inmates, his chances at parole have been sabotaged by his own honesty and sense of guilt. Although it's a lonely life, late at night, after lights-out, Gene brings out his small friends, a swarm of microscopic machines that he made from prison scrap and keeps in a matchbox.
The Internet is stage for a ritual murder, which was staged -- which was staged, or was it? The body is found the following morning and Sheppard takes the call, her first since the beating. Since Lewis can't be found, she partners with Bayliss. Second shift detectives Bonaventura and Austin catch word of the day shift's case. It seems the victim in Sheppard's case was a witness they had interviewed the day before about an online murder hoax. The detectives are informed about another murder that is scheduled for midnight. It's a red ball. The detectives try to put the clues together, but come up with nothing and must wait until the netcast begins before they can trace the killer. The trace is successful, but when they arrive at the scene, the killer has left them a computer with the words ""Ha Ha Fooled You."" Barnfather wants Bayliss reassigned as primary if something doesn't turn up soon. Sheppard goes online to flush out the killer. He advertises another murder will take place at www.i
SG-1 discovers an elderly man known for developing technology to fight the Goa'uld. Daniel is tricked into switching bodies with the man, Ma'chello, who believes he is "owed" for all the good he has done.
The pragmatic, reserved and refined Maigret investigates murders in his singular unhurried manner and inevitably discovers the truth.
Trouble at home & at the clinic causes Syd to pack her bags to return to LA; Jim faces a clingy client.
Games performed: Questions Only, Sound Effects, Stand/Sit/Bend, Weird Newscasters, Charity Anthem, This is the Story of Your Life, Home Shopping, Animals, Hoedown