General Warhawk and Sergeant Havoc capture a young monk who would become the next Dalai Lama and gains control of a small village in Tibet.
Killbane breaks into Longshot and steals one of the components of Mindnet, a device that induces psi abilities, for the Queen of the Crown.
The Rangers search for Eliza's psychocrystal. Geezi is a snitch, and he has one of the Queen's memory birds. The Rangers go back to Tortuna to buy the bird from Geezi, and they learn about how the Queen has decimated the Gherkin race along the way.
Dissatisfied with Cobra Commander's leadership, Dr. Mind Bender proposes genetically creating an ideal new leader.
The Limbo bank is robbed by a bandit with an uncanny resemblance to Quicksilver.
General Warhawk is in Chicago to rob a money shipment to the federal reserve bank. Rambo, suspicious that the backup troops are late, learns that those troops have been replaced by Warhawk's men...
A surprise attack by Cobra, using the new BATs, reveals that the Joes have gotten sloppy. General Hawk asks Sergeant Slaughter to help whip the team back into shape. Meanwhile, a series of dreams prompt Dr. Mindbender to concoct a plan to build a new Cobra leader from the DNA of long-dead conquerors. A package downed Night Raven reveals that Zartan has been asked to expand his team of Dreadnoks so he turns to his siblings, Zandar and Zarana for help, and the Joes investigate and discover the plan, only to be cornered by Thrasher and his Thunder Machine.
The Autobots make it out of Charr, but Rodimus is down and looks out. In reality, he has made a trip to the Matrix and learns the Quintessons are behind the kidnapping. After Rodimus is revived, a rescue mission is soon underway. Also, Scourge and Cyclonus finally track down a battle hungry Galvatron.
The continuing adventures of the "now adult" Beaver Cleaver, his family, and their friends.
While everyone continues to rejoice in their victory, unknown assailants capture Ultra Magnus, Kup and Spike. After being told by a alien, a group of Autobots suspect the Decepticons are the culprits. But when they arrive at Charr, they find the Decepticons in no shape to pull off a kidnapping, meaning another is responsible.
A genetically engineered reptile man, built by the army as the ""ultimate weapon,"" goes out of control and Dr. Quest and the team are called in to stop it.
Del, Rodney, and Albert are mistakenly apprehended as shoplifters by an overzealous security guard at the Top Buy Supermarket. And things get worse when they're taken to the manager's office and realise that they've lost their receipt for the goods. Shortly after, Tom the security guard brings a cocky shoplifter, Lennox Gilbey, into the manager's office, where he promptly pulls out a gun and demands money from the safe. Unluckily for Lennox the safe is on a time-lock and due to the dodgy watch he's wearing, he's 15 minutes later than he planned - and the safe doesn't ...
Zachary Foxx is assigned on a mission to observe a small group of humans who have established a home on the planet Kirwin. Captain Foxx travels with his wife, Eliza, their two children and Alien diplomats Zozo and Waldo.
Chummi Gummi comes to Gummi Glen in search of the Great Gummis. When he finds there not there he goes to search for them. Cubbi wants to leave with him so he can become a knight.
The Doctor has an appointment with the Immortal, while Peri finds herself caught up with Glitz and the Tribe of the Free. Meanwhile, Merdeen begins to question all he believes.
After a trio of ghosts escape from the Containment Unit, they decide to discredit the Ghostbusters by disguising themselves as “Ghosts Я Us,” a rival ghostbusting franchise!
After a scary bedtime story, Sister Bear is too frightened of the dark to shut her eyes. But her parents give her some sound psychological advice and a night-light, that will help Sister conquer her fears.
Classic Saturday-morning cartoon series featuring magical blue elf-like creatures called Smurfs. The Smurfs, named for their personalities, inhabit a village of mushroom houses in an enchanted forest. These loveable creatures are led by Papa Smurf and live carefree... except for one major threat to their existance: Gargamel, an evil but inept wizard who lives in a stone-built house in the forest; and his feline companion, the equally nasty Azrael.