The Lemmings turn the cabin into a fun skating rink with their new skates. Grizzy gets annoyed by this and takes the skates and runs away. Wanting the skates back, the Lemmings go after Grizzy. During the chase, they fall into the wizard's hut. Here the Lemmings find a historical helmet where you can control dreams any way you want. Grizzy realizes this and wants to try.
Grizzy and the Lemmings are ejected out of the hut and land on a small hill nearby, where they find a golden throne. Whoever sits on it will be king. Taking all African life under his command will benefit both Grizzy and the Lemmings. For the Lemmings, the elephant is a source of entertainment! Grizzy, on the other hand, wants to take advantage of this for comfort and pleasure. The armchair war begins!
Grizzy steals from the Lemmings a magical statuette that has the power to make certain objects appear in reality. All you have to do is pin the photo of whatever you want. Too bad for the rodent snowmobile! Grizzy replaces the photo of the vehicle with the portrait of the bear he fell in love with and remained in Canada. As soon as they arrive, the bear disappears, due to a cunning rodent. It's the start of a bitter argument ...
Annoyed by the Lemmings' new magnetic train game, Grizzy throws the group away from the cabin. The rodents land in a nearby wizard's hut. A mysterious mask falls on one of them and grants him the power of telekinesis. The Lemmings are exulting! They return to the cabin and, with this magical power, fly all the furniture they sit on to complete their life-size flying train part!
Grizzy and the Lemmings fight over a pack of crunch. The crunches fall to the ground and just then a pig enters the cabin and eats the whole package. They find another pack of crunch above the cabin, but Grizzy and the Lemmings get it to pigs, too. The pig sniffs and goes to another food source. Grizzy and the Lemmings realize that he is a sniffer and decide to follow him.
Grizzy wakes up starving but the cupboards are empty. While the Lemmings play nearby with an elephant, the bear swipes their peanut reserves. Not at all pleased, the rodents decide to recover their bag of nuts.
When they land on a sorcerer's hut, the Lemmings take possession of a magic scepter that has the ability to temporarily shrink objects. Now microscopic-sized, the rodents return to the cabin to get their paws on chocolate spread.
The religious sect Branch Davidians is nearly synonymous with David Koresh, and rumors of his transformation into a cult leader swirl in Waco Texas in the early 1990's.
The zombie team takes on a promising flip in a small community, but local permit procedures and HOA regulations soon shut down their work. The group must tackle a mountain of red tape while working around multiple restrictions, trying to finish before their growing schedule leaves them paying thousands more in loan interest.
Anne trusts a questionable scientist who may have found a way to get them to Amphibia.
Jamila creates a contemporary backyard design for a family interested in taking up gardening. She tackles their soil issues and builds modern garden beds with steel edging and accents.
As Ralph and Joseph continue their therapy, Aaron finally visits his estranged brother.
Mirai and Mukaido use their Wings to fly to Grand Tower, where a sinister trap has been laid. Their enemy Metropoliman appears from within the shroud of smoke. Mirai finally directly confronts Metropoliman, who scornfully calls him a small fry who lacks the courage to fight. However, once Mirai is cornered, he acts in an unexpected way. Mirai risks his own life to shoot an Arrow, and...
Mary Lynn and Mark look for a home by the lake for their family reunions. Chris Mosier helps them.
When a bunch of adorable critters get lost in Axle City, it's up to Blaze and AJ to get them home.
When the Dizzy Dust Express appears with no one aboard, the PAW Patrol must stop the runaway train and find the missing passengers.
In the ultimate knockout quiz, eight players do battle on the Tournament Run in a series of exciting tug-of-war quiz matches as they attempt to knock their opponents out of the game and steal their cash. Only one player will be left standing at the end, but can they make it all the way to the Golden Run to double their money?
Mickey must wait to read his new book until after he attends the Fun and Fancy Faire.